friendship jewellery

iteration 01

 
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Friendship Jewellery 01                  2004


Between April 2004 and October 2005 I worked with the Research Consortium for Speckled Computing to create a suite of wirelessly networked jewellery. The first design iteration of three pieces is shown here.


The interaction has been designed to map the social activity of greeting, and the three distances at which members of a friendship group greet each other are reflected in the LED display on the two brooches and one pendant.  I based my investigations of tangible materials (enamels and precious metals, figure 3), on the vision of the 1mm cubed autonomous Speck, combining the notion of this spray-able, scatter-able sensing dust, with Maggie Orth’s vision for a malleable computational material.


A key driver for the research had been the everyday, and in looking for a way to describe the everyday, these distributed models led me to identify the friendship group as a crucial unit type of user group for interaction design, a building block of the wider social fabric. In looking for a design space within which it would be possible to observe the nature of distributed meaning, it seemed important to define a user group that had its own existing social ties, rather than amassing a 'sample' from a given demographic. The five women who took part in the doctoral work were

already a loose friendship group, and through their talk around the networked 'Speckled Jewellery' I made, I was able to get at how they made meaning together as a group, and what meanings they made concerning the jewellery. The individual jewellery objects are explicitly treated as parts of an interconnected system of meaning realised through an Actor Network of humans and artefacts, and the experiences and narratives woven around them are treated as emergent, dynamic, and collaboratively formed. 


link to second iteration pages

























papers & articles:


Kettley, S (2005). Framing the Ambiguous Wearable. Convivio Online Journal. Framing the Ambiguous Wearable.pdf


Kettley, S. (2005). Visualising Social Space with Networked Jewellery. In Turner, P., Davenport, E., & Turner, S. (Eds.). More Space. Proceedings of the second workshop on Place, Spatiality and Technology, pp.92-98. Napier University, Edinburgh 12-14 December 2004.  Visualising Social Space with Networked Jewellery.pdf


Kettley, S. (2005). Crafts Praxis for Critical Wearables Design. In Proceedings Wearable Futures Conference, University of Wales, Newport, Sept 2005. Also in AI & Society Journal Vol. 21 (4) 2007 33.  crafts_praxis_wales.pdf


Kettley, S. (2005). Crafts Praxis as a Design Resource. In Proceedings of the Engineering & Product Design Education Conference, Napier University, Edinburgh, September 2005. P. Rodgers, L. Brodhurst, & D. Hepburn (Eds.). (2005). Crossing Design Boundaries, pp.545-549. London: Taylor & Francis Group.  epde_paper.pdf













video stills showing LED output with proximity





Speckled Computing


In Scotland where I am based, five universities make up the Speckled Computing Consortium (Scotland). The research group is headed up by Informatics at Edinburgh, while I worked within the Centre for Interaction Design at Napier. Speckled Computing is an emerging technology that could well have far reaching implications for wearables, and is envisaged as having immense implications for the ways we interact with and understand the world itself. The vision of this European funded project is to continue and improve upon work done on Smart Dust at Berkeley in the United States, designing and building what will be the generic enabling technology of Ubiquitous Computing (). The goal of the research is to redesign the components of a sensing, processing, wireless transmitter receiver at nano scales, allowing the complete package to measure just one millimetre by one millimetre by one millimetre. 'Speckz' will ideally be sprayable, may be painted onto surfaces or suspended throughout host materials, waiting to be activated, capable of self organising to maintain an efficient network, and giving constant feedback on the state of their environment. Applications may include the analysis of fluid dynamics, 'smart' visual fire escape aids, or talking toys. The interested reader is directed to the specknet website where there is an excellent and up to date overview.



links:

Research Consortium for Speckled Computing website

DisruptiveTechnologies2004.pdf

Arvind_SpeckzOverview2006.pdf


 

Friendship Jewellery :: 2004


formica, perspex, Speckled Computer prototype

(and top) two networked brooches and a pendant

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